Alvin Philips
Game Developer, Software Engineer, and Noodle Enthusiast
All Content
14 items found
Games (4)
Articles (2)
Stack-based Menu Systems
10/3/2025 • tutorial
Sector-based Racetrack Representation
1/26/2025 • devlog
Projects (8)

RATS
A 3D ASCII rasterizer in Rust to study rendering principles
RustTerminalGraphicsRendering +1 more

Chamomile
Data-driven Goal-Oriented Action Planning (GOAP) AI in Unity
UnityAI
ESCAPE! Digitized
ProcessingAction2D
C++ Game Engine #4
C++Game EngineGraphicsRendering +1 more

Moon Engine
A WebGL2 + WebAssembly game framework written in Rust
RustGame EngineGraphicsRendering +6 more
Procedural Mech Bots
IK-based procedural Mech animation in Unity
ProceduralUnityAIAnimation +1 more

Switchgrass
Track Design and AI Opponents for an Arcade Racing Game
UnityAIToolsRacing

Threaded Raytracer
A multi-threaded CPU raytracer written in Rust
RustMulti-threadedGraphicsRendering +1 more



