Alvin Philips
Game Developer, Software Engineer, and Noodle Enthusiast
All Content
14 items found
Games (4)
Articles (2)
Stack-based Menu Systems
10/3/2025 • tutorial
Sector-based Racetrack Representation
1/26/2025 • devlog
Projects (8)

3D ASCII Rasterizer
A 3D ASCII rasterizer in Rust to study rendering principles.
RustTerminalGraphicsRendering +1 more

GOAP-based AI
UnityAI
ESCAPE! Digitized
ProcessingAction2D
C++ Game Engine #4
C++Game EngineGraphicsRendering +1 more

Rust Game Engine
RustGame EngineGraphicsRendering +6 more
Procedural Mech Bots
IK-based procedural Mech animation in Unity
ProceduralUnityAIAnimation +1 more

Threaded Raytracer
A multi-threaded CPU raytracer in Rust (based on RTiOW).
RustMulti-threadedGraphicsRendering +1 more
Arcade Racer AI
UnityAIToolsRacing