Alvin Philips
Game Developer, Software Engineer, and Noodle Enthusiast
All Content
16 items found
Experiences (3)
Nov 2025 - Jan 2026
Nov 2025 - Jan 2026
John Deere Harvest Simulator (CES 2026)
Unreal Gameplay Programmer @ TippedChair
UE5 simulation of the X9 1100 combine. Developed as part of John Deere's CES 2026 showcase.
Apr 2025 - May 2025
Apr 2025 - May 2025
Echo Commander
Game Designer @ Brightmir.AI
An online, multiplayer, Battleship‑like strategy game designed for the sight loss community, with accessibility‑first UI and audio.
Sep 2022 - Dec 2022
Sep 2022 - Dec 2022
MLH Fellowship
Software Engineer Fellow @ Solana
Dappio is a modular Rust and TypeScript framework for Solana dApps, with reusable components that simplify on‑chain interactions and extensibility.
Games (3)
Articles (4)
Using Yarn and Italian Music to Design a Racetrack
Type-safe Templated Vector Math in C++
Stack-based Menu Systems
Representing Racetracks with Sectors
Projects (6)

RATS
A 3D ASCII rasterizer in Rust to study rendering principles

Boid Aquarium
Ubisoft NEXT 2026 Third Place winner for 'Simulation of a large number of entities'

Chamomile
Data-driven Goal-Oriented Action Planning (GOAP) AI in Unity

Moon Engine
A WebGL2 + WebAssembly game framework written in Rust

Threaded Raytracer
A multi-threaded CPU raytracer written in Rust

Switchgrass
Track Design and AI Opponents for an Arcade Racing Game



