Blog

Stack-based Menu Systems

10/3/2025
tutorial • 6 min read

UI layout and rendering has always fascinated me, and one of the patterns I seem to always return to while making my games is the good-old Stack-based Menu system. I've used this in several of my game...

Related to game: JellyFish

Sector-based Racetrack Representation

1/26/2025
devlog • 4 min read

For Switchgrass, I wanted to use a simple, sector-based approach for track representation. As I was designing both the racetrack and the AI, I decided on the following constraints: 2D Track Representa...

Related to project: Arcade Racer AI