
Threaded Raytracer
A multi-threaded CPU raytracer in Rust (based on RTiOW).
A comprehensive implementation of a multi-threaded CPU raytracer built in Rust, based on the "Ray Tracing in One Weekend" series. This project explores advanced rendering techniques, performance optimization, and Rust's capabilities for systems programming.
## Key Features
- **Multi-threaded Rendering**: Utilizes Rust's `rayon` crate for parallel pixel processing
- **SIMD Optimizations**: Leverages vector operations for improved performance
- **Progressive Rendering**: Real-time preview of rendering progress
- **Material System**: Supports various material types including metals, dielectrics, and emitters
- **Scene Description**: Flexible scene definition through code
## Technical Highlights
The raytracer implements several advanced techniques:
- **Monte Carlo Integration**: For accurate lighting calculations
- **Importance Sampling**: Optimized sampling strategies for different materials
- **BVH Acceleration**: Bounding Volume Hierarchy for faster ray-object intersections
- **Memory Optimization**: Careful data structure design for cache efficiency
## Performance Results
Through careful optimization, the implementation achieves:
- 4x speedup through multi-threading
- Additional 2x speedup through SIMD operations
- Maintains clean, readable code thanks to Rust's type system
The project demonstrates Rust's strengths in systems programming while exploring the fascinating world of computer graphics and raytracing algorithms.
Started: January 10, 2023
Completed: April 11, 2023
Technologies & Skills
RustMulti-threadedGraphicsRendering3D